Networking Series

TCP vs UDP Protocols

Compare the reliability of TCP against the speed of UDP in real-time. Visualize 3-way handshakes, packet loss, and retransmission.

TCP vs UDP Visualizer

Transmission Control Protocol (TCP)Reliable, ordered, and error-checked delivery of a stream of octets. Uses a 3-way handshake to establish connection.
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PROTOCOL DETAILS

TCP (Transmission Control Protocol)

A connection-oriented protocol that prioritizes reliability. It ensures all data arrives in order and without errors. If a packet is lost, it is retransmitted.

  • 3-Way Handshake: SYN → SYN-ACK → ACK establishes a session before data transfer.
  • Reliability: Guarantees delivery via Acknowledgments (ACKs).
  • Ordering: Numbered packets ensure data is reconstructed correctly.

VS

UDP (User Datagram Protocol)

A connectionless protocol that prioritizes speed. It sends data without verifying if the receiver is ready or if data arrives.

  • Fire & Forget: No handshake, just streams data immediately.
  • Speed: Lower latency because there is no overhead for error checking or ordering.
  • Use Cases: Video streaming, gaming, VoIP where real-time is more important than perfect accuracy.

Quick Guide: TCP vs UDP

Understanding the basics in 30 seconds

How It Works

  • TCP: 3-way handshake (SYN → SYN-ACK → ACK)
  • TCP: Guaranteed delivery with acknowledgments
  • TCP: Retransmit lost packets automatically
  • UDP: No handshake, just send packets
  • UDP: No guarantee, but very fast

Key Benefits

  • TCP: Reliable for critical data
  • TCP: Ordered packet delivery
  • UDP: Low latency, no overhead
  • UDP: Better for real-time streaming
  • Choose based on use case

Real-World Uses

  • TCP: HTTP/HTTPS, Email, FTP
  • TCP: Database connections
  • UDP: Video calls (Zoom, WebRTC)
  • UDP: Online gaming, DNS
  • UDP: Live streaming (Twitch)

TCP/IP vs UDP: Deep Dive

The TCP 3-Way Handshake

Before any data is sent, TCP establishes a reliable connectionusing a 3-way handshake.

Handshake Steps

  • SYN: Client says "I want to connect"
  • SYN-ACK: Server says "OK, I acknowledge, let's connect"
  • ACK: Client says "Great, connection established!"

TCP Flow Control

TCP uses a sliding window mechanism to control data flow and avoid overwhelming the receiver.

Acknowledgment (ACK)

Receiver confirms each packet. Lost packets are retransmitted automatically.

Congestion Control

TCP slows down when network is congested (packet loss detection).

When to Choose UDP

UDP has no error checking, no ordering, no handshake. But it's incredibly fast. Perfect when speed matters more than reliability.

  • Video Calls (Zoom, WebRTC): A few dropped frames are fine, latency is not
  • Online Gaming: Old position data is useless, speed is critical
  • DNS: Simple request-response, no need for connection overhead
  • IoT Sensors: Lightweight, battery-efficient communication

💡 Modern protocols like QUIC (used by HTTP/3) are built on UDP but implement their own reliability layer!

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